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Fall 2024鈥檚 MoonRover team in discussion with Moonshot Museum鈥檚 Mike Hennessy.

ETC Collaboration Fuels Future Careers in Space

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Cassia Crogan
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University Communications & Marketing

Last fall, the team of 好色先生TV鈥檚 (ETC) graduate students behind 鈥 one of Fall 2024鈥檚 ETC projects 鈥 got big news during their final presentation.

Unexpectedly, that news came from someone in the audience: Moonshot Museum Executive Director . The museum had been the client on the project, tasking the MoonRover team with developing an immersive experience for them. And, as it turned out, the team鈥檚 work had already succeeded.

鈥淚 had the opportunity to present this (MoonRover project), along with some other accompanying VR experiences, to a foundation and it went so well that it got funded!鈥 Brown said to the team. 鈥淭his sizable donation, along with our grant from NASA, means that students in Western Pennsylvania, Eastern Ohio, Northern West Virginia will be able to have VR experiences 鈥 including this one 鈥 that will ignite their passion for space and educate them about our industry.鈥

It鈥檚 a success that鈥檚 been a long time coming, the result of both the ETC and the Moonshot Museum鈥檚 long-standing relationship and the project work they鈥檝e done together.听

Launching a partnership

People trying out Moonrover鈥檚 VR experience on Playtesting DayGuests participate in Playtest Day on Saturday, Nov. 9, 2024, at the Entertainment Technology Center.

was started with the goal of introducing students to space-related careers and developed in partnership with Pittsburgh-based space robotics company 鈥 co-founded by CMU professor and CMU mechanical engineering graduate John Thornton. The company still maintains a close relationship with CMU, which made the museum joining forces with the ETC obvious.

鈥淭he relationship between the ETC and the Moonshot Museum really dates back to the very inception of the museum itself,鈥 said Moonshot Museum鈥檚 Manager of Learning and Programs Mike Hennessy. 鈥淲e wanted to carve out a pathway for students emerging in the 鈥榚dutainment鈥 field that would allow them to use Moonshot as an incubator for their ideas.鈥

The museum signed up for three projects with the ETC聽 鈥 the most recent being MoonRover. 鈥淭he museum has been a really good partner,鈥 said ETC Research Professor , who advised all three projects alongside ETC special faculty member .听

鈥淎 lot of our students come here really game-focused, just thinking about fun,鈥 Stevens said. But then they start making something that鈥檚 also a learning experience 鈥 like what these teams have done with the Moonshot Museum 鈥 and they realize they find a lot of joy in seeing kids get excited about learning.鈥

Testing it out

The Moonlanders team playtesting one of their prototypes.

In Spring 2023, the museum and the ETC began collaborating on a series of projects, with being the first team to have them as a client. The museum asked them to come up with ideas for educational museum installations; over the semester, they narrowed thirty ideas to three prototypes.

鈥(Prototyping) is a great way to test the feasibility of a design and to spark new ideas,鈥 said Moonlanders team member and 2023 ETC graduate Tsai-Yen Ko, who now works at RLMG 鈥 the same digital design studio that worked on the Moonshot Museum鈥檚 development.

鈥淚鈥檝e always been interested in location-based entertainment, and through (Moonlanders) I discovered that museums are another option besides theme parks and escape rooms. That鈥檚 one of the reasons why I applied for the job I have now,鈥 Ko said. 鈥淢ainly I work on developing interactive software for exhibits, but prototyping is part of the job too!鈥

The Spring 2024 team, , picked up where Moonlanders left off. This time, they designed an educational game based on NASA鈥檚 VIPER mission, which Astrobotic was part of. 鈥淚t was about finding water ice on the moon, so the game taught students why that鈥檚 important,鈥 Stevens said. Drawing from the previous prototypes, the team built one from scratch 鈥 handing it over to the museum for further development.

All systems go

The next semester, the museum tasked the MoonRover team with building on how the previous teams leveraged Astrobotic-built technology and rovers. 鈥淏ut this time, it was about putting students in the future,鈥 Hennessy said.听

鈥淲e started with one of the pitches the last project team did, but they chose to go in a more educational direction,鈥 said second-year ETC student and MoonRover producer . 鈥淭his time, (the museum) wanted it to be more about gamifying the material 鈥 to serve as a really fun, entertaining hook for the museum itself, one that would get kids excited to learn about the science behind it.鈥

Watch the trailer for the VR experience created by team MoonRover.

They built a two-player VR game that simulates a lunar expedition 鈥 one player driving the rover while the other controls its arm. The twist is that it鈥檚 set in 2050, and players must work together to mine the moon鈥檚 surface and begin farming it.

Thinking about their game in the context of the future of space exploration presented a unique challenge. 鈥淭he team had to be rooted in science but also incorporate elements of science fiction to engage students, because the museum didn鈥檛 want it to reflect only what鈥檚 possible now,鈥 said Saldamarco. 鈥淭hey wanted to demonstrate what might be possible in the next 30 years.鈥澛犅犅

鈥淲e had to do a lot of research about current science while also thinking several steps down the line. What will the kids playing this game be doing when they grow up? What will be possible then?鈥 said Wang.

The Moonrover team playtesting the game at the Moonshot Museum.

The Moonrover team playtesting the game at the Moonshot Museum.

They also had to think about the game鈥檚 design, consulting with ETC faculty like Distinguished Professor of the Practice . 鈥淭he project was ambitious in many ways, and I was glad to help the students focus on what was important 鈥 like avoiding motion sickness 鈥 so that they could deliver,鈥 Schell said. 鈥淎nd I think they did a fantastic job balancing fun and education to make a memorable experience that works really well 鈥 especially for kids.鈥

And it was a success for the museum too. 鈥淚 can鈥檛 say enough how hard the team worked,鈥 said Hennessy. 鈥淭he amount of creativity and work they put into it, their willingness to incorporate feedback, and the fact they made something museum-ready in a semester 鈥 it exceeded our expectations.鈥

Blast off!

A local student tries out MoonRover鈥檚 VR experience.

A local student tries out MoonRover鈥檚 VR experience.

In early 2024, the museum received an for their Cosmic Careers program 鈥 an initiative to introduce underserved students to careers in aerospace. But to achieve their plans for mobile outreach, on-site experiences, and virtual simulations, they needed additional funding. The MoonRover team鈥檚 work, when presented to a foundation by Dr. Brown, helped them secure it.

MoonRover鈥檚 VR experience is now a permanent offering at the Museum and part of this traveling program. 鈥淲e have a dedicated van that鈥檒l go to schools and be a mobile planetarium and a game lab. And what the team developed was just a perfect match,鈥 Hennessy said.

鈥淲e鈥檙e all about the idea of finding your place in space. No matter what your career aspiration is, there鈥檚 a way you could line that up with the space industry,鈥 Hennessy said. 鈥淣ow, on any given day, students in West Virginia or Ohio could play this game. And then we can tell them that what they just played was made by students just a few years older than them 鈥 students in a world-class program that鈥檚 right here in Pittsburgh.鈥

Iris: A heartbeat in space

On Jan. 8th, 2024, the CMU Iris Rover, the first ever lunar rover built by university students, launched with a destination for the moon. The Iris Team, which is comprised of students from various programs at Carnegie Mellon, has been preparing for mission-critical scenarios for months. So when the team learned that the Iris Rover wouldn't be able to land on the lunar surface due to a malfunction with the lander, the team sprung into action to fulfill a new mission. Learn more

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